Searched refs:steep (Results 1 – 9 of 9) sorted by relevance
149 steep = !steep; in simpleInitApp()150 mat.setBoolean("SteepParallax", steep); in simpleInitApp()163 boolean steep = false; field in TestParallax
63 int steep = abs(y1 - y0) > abs(x1 - x0); in vp8_blit_line() local67 if (steep) in vp8_blit_line()102 if (steep) in vp8_blit_line()
62 int steep = abs(y1 - y0) > abs(x1 - x0); in vp9_blit_line() local66 if (steep) { in vp9_blit_line()99 if (steep) { in vp9_blit_line()
10 // slopeColorMap: the texture to be used for cliffs, and steep mountain sites
175 㟹 < the\-appearance\-of\-a\-mountain\-is\-lofty\-and\-steep\-and\-profound;1115 㠑 < high\-mountain\-steep\-rugged\-and\-uneven;3081 陗 < a\-steep\-hill\.\-precipitous;3204 㠝 < lofty\-and\-steep\-mountains;4457 暴跌 < steep\-fall\-\(in\-price\);4578 浔 < steep\-bank\-by\-stream;7835 㟔 < steep\-and\-lofty;8590 㟿 < high\-and\-steep;9856 陁 < a\-steep\-bank;11548 陀 < steep\-bank;[all …]
1086 …stayesteak)KL!=Csteal0steepAsteward) stew…
META-INF/ META-INF/MANIFEST.MF com/ com/google/ com/ ...
965 ADJ^N "steep" :G2P
1123 ADJ^N "steep" :G2P