Searched refs:stroke_paint (Results 1 – 6 of 6) sorted by relevance
73 ctx->state.vg.stroke_paint = handle_to_paint(paint); in vegaSetPaint()92 paint = paint_to_handle(ctx->state.vg.stroke_paint); in vegaGetPaint()119 ctx->state.vg.stroke_paint == p) in vegaSetColor()
102 struct vg_paint *stroke_paint; member
148 !paint_is_opaque(ctx->state.vg.stroke_paint); in blend_use_shader()
109 ctx->state.vg.stroke_paint = ctx->default_paint; in vg_create_context()
1139 ctx->state.vg.stroke_paint == paint) in vegaSetParameterfv()1255 ctx->state.vg.stroke_paint == paint) in vegaSetParameteriv()
1587 shader_set_paint(ctx->shader, ctx->state.vg.stroke_paint); in path_render()