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Searched refs:stroke_paint (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/gallium/state_trackers/vega/
Dapi_paint.c73 ctx->state.vg.stroke_paint = handle_to_paint(paint); in vegaSetPaint()
92 paint = paint_to_handle(ctx->state.vg.stroke_paint); in vegaGetPaint()
119 ctx->state.vg.stroke_paint == p) in vegaSetColor()
Dvg_state.h102 struct vg_paint *stroke_paint; member
Dshader.c148 !paint_is_opaque(ctx->state.vg.stroke_paint); in blend_use_shader()
Dvg_context.c109 ctx->state.vg.stroke_paint = ctx->default_paint; in vg_create_context()
Dapi_params.c1139 ctx->state.vg.stroke_paint == paint) in vegaSetParameterfv()
1255 ctx->state.vg.stroke_paint == paint) in vegaSetParameteriv()
Dpath.c1587 shader_set_paint(ctx->shader, ctx->state.vg.stroke_paint); in path_render()