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Searched refs:symbol_count (Results 1 – 3 of 3) sorted by relevance

/external/llvm/lib/Object/
DArchive.cpp453 uint32_t symbol_count = 0; in symbol_begin() local
454 symbol_count = read32be(buf); in symbol_begin()
455 buf += sizeof(uint32_t) + (symbol_count * (sizeof(uint32_t))); in symbol_begin()
457 uint64_t symbol_count = read64be(buf); in symbol_begin() local
458 buf += sizeof(uint64_t) + (symbol_count * (sizeof(uint64_t))); in symbol_begin()
477 uint32_t symbol_count = 0; in symbol_begin() local
480 symbol_count = read32le(buf); in symbol_begin()
481 buf += 4 + (symbol_count * 2); // Skip indices. in symbol_begin()
492 uint32_t symbol_count = 0; in symbol_end() local
494 symbol_count = read32be(buf); in symbol_end()
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/external/bison/src/
DLR0.c102 size_t *symbol_count = xcalloc (nsyms + nuseless_nonterminals, in allocate_itemsets() local
103 sizeof *symbol_count); in allocate_itemsets()
109 symbol_count[*rhsp]++; in allocate_itemsets()
125 count += symbol_count[i]; in allocate_itemsets()
128 free (symbol_count); in allocate_itemsets()
/external/bison/
DChangeLog-201220279 `symbol_count' was used for two different purpose: once to count
20283 Deobfuscate, i.e., allocate, use and free `symbol_count' here
20286 (allocate_itemsets): symbol_count includes useless nonterminals.