Searched refs:tanBuf (Results 1 – 2 of 2) sorted by relevance
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
D | SkeletonControl.java | 440 float[] tanBuf = vars.skinTangents; in applySkinningTangents() local 448 tanLength = Math.min(tanBuf.length, ftb.remaining()); in applySkinningTangents() 451 ftb.get(tanBuf, 0, tanLength); in applySkinningTangents() 466 float tnx = tanBuf[idxTangents++]; in applySkinningTangents() 467 float tny = tanBuf[idxTangents++]; in applySkinningTangents() 468 float tnz = tanBuf[idxTangents++]; in applySkinningTangents() 505 tanBuf[idxTangents++] = rtx; in applySkinningTangents() 506 tanBuf[idxTangents++] = rty; in applySkinningTangents() 507 tanBuf[idxTangents++] = rtz; in applySkinningTangents() 518 ftb.put(tanBuf, 0, tanLength); in applySkinningTangents()
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/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
D | BatchNode.java | 156 FloatBuffer tanBuf = (FloatBuffer) tvb.getData(); in updateSubBatch() local 157 …doTransformsTangents(posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), … in updateSubBatch() 158 tvb.updateData(tanBuf); in updateSubBatch()
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