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Searched refs:tanBuf (Results 1 – 2 of 2) sorted by relevance

/external/jmonkeyengine/engine/src/core/com/jme3/animation/
DSkeletonControl.java440 float[] tanBuf = vars.skinTangents; in applySkinningTangents() local
448 tanLength = Math.min(tanBuf.length, ftb.remaining()); in applySkinningTangents()
451 ftb.get(tanBuf, 0, tanLength); in applySkinningTangents()
466 float tnx = tanBuf[idxTangents++]; in applySkinningTangents()
467 float tny = tanBuf[idxTangents++]; in applySkinningTangents()
468 float tnz = tanBuf[idxTangents++]; in applySkinningTangents()
505 tanBuf[idxTangents++] = rtx; in applySkinningTangents()
506 tanBuf[idxTangents++] = rty; in applySkinningTangents()
507 tanBuf[idxTangents++] = rtz; in applySkinningTangents()
518 ftb.put(tanBuf, 0, tanLength); in applySkinningTangents()
/external/jmonkeyengine/engine/src/core/com/jme3/scene/
DBatchNode.java156 FloatBuffer tanBuf = (FloatBuffer) tvb.getData(); in updateSubBatch() local
157 …doTransformsTangents(posBuf, normBuf, tanBuf, bg.startIndex, bg.startIndex + bg.getVertexCount(), … in updateSubBatch()
158 tvb.updateData(tanBuf); in updateSubBatch()