Searched refs:tangentUnit (Results 1 – 1 of 1) sorted by relevance
443 Vector3f tangentUnit = new Vector3f(); in processTriangleData() local468 tangentUnit.set(triangleData.tangent); in processTriangleData()469 tangentUnit.normalizeLocal(); in processTriangleData()470 if (tangent.dot(tangentUnit) < toleranceDot) { in processTriangleData()538 tangentUnit.set(tangent); in processTriangleData()539 tangentUnit.normalizeLocal(); in processTriangleData()540 if (Math.abs(Math.abs(tangentUnit.dot(givenNormal)) - 1) in processTriangleData()571 if (Math.abs(Math.abs(binormalUnit.dot(tangentUnit)) - 1) in processTriangleData()