Searched refs:tempNorm (Results 1 – 4 of 4) sorted by relevance
149 Vector3f tempNorm = new Vector3f(); in updateGeometry() local187 tempNorm.x = (cx * N.x + cy * B.x); in updateGeometry()188 tempNorm.y = (cx * N.y + cy * B.y); in updateGeometry()189 tempNorm.z = (cx * N.z + cy * B.z); in updateGeometry()190 fnb.put(tempNorm.x).put(tempNorm.y).put(tempNorm.z); in updateGeometry()191 tempNorm.addLocal(torusPoints[i]); in updateGeometry()192 fpb.put(tempNorm.x).put(tempNorm.y).put(tempNorm.z); in updateGeometry()
173 Vector3f tempNorm = new Vector3f(); in writeNormalArray() local211 tempNorm.set(adjacentPoint).subtractLocal(rootPoint) in writeNormalArray()213 tempNorm.multLocal(scale).normalizeLocal(); in writeNormalArray()215 BufferUtils.setInBuffer(tempNorm, store, in writeNormalArray()
88 scalar tempNorm = tmp2.norm()/b.norm(); in main() local89 cout << "Relative norm of the computed solution : " << tempNorm <<"\n"; in main()
116 double tempNorm = tmp2.norm()/b.norm(); in main() local117 cout << "Relative norm of the computed solution : " << tempNorm <<"\n"; in main()