Searched refs:tempY (Results 1 – 3 of 3) sorted by relevance
148 double tempY = 0; in initTower() local154 tempY+=brickHeight*2; in initTower()156 tempY=brickHeight; in initTower()162 System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); in initTower()163 Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); in initTower()
162 double tempY = 0; in initTower() local168 tempY+=brickHeight*2; in initTower()170 tempY=brickHeight; in initTower()176 System.out.println("x="+((float)(tempX))+" y="+((float)(tempY))+" z="+(float)(tempZ)); in initTower()177 Vector3f vt = new Vector3f((float)(tempX), (float)(tempY), (float)(tempZ)); in initTower()
859 float tempX = x, tempY = y, tempZ = z, tempW = w; in apply() local861 x = oldX * tempW + oldY * tempZ - oldZ * tempY + oldW * tempX; in apply()862 y = -oldX * tempZ + oldY * tempW + oldZ * tempX + oldW * tempY; in apply()863 z = oldX * tempY - oldY * tempX + oldZ * tempW + oldW * tempZ; in apply()864 w = -oldX * tempX - oldY * tempY - oldZ * tempZ + oldW * tempW; in apply()941 float tempX, tempY; in multLocal() local944 tempY = 2 * x * y * v.x + y * y * v.y + 2 * z * y * v.z + 2 * w * z in multLocal()950 v.y = tempY; in multLocal()