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Searched refs:tessellationBits (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp594 const deUint32 tessellationBits = (1 << glu::SHADERTYPE_TESSELLATION_CONTROL) | in isTessellationPresent() local
598 if (m_programs[programNdx].spec.activeStageBits & tessellationBits) in isTessellationPresent()