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Searched refs:tex1 (Results 1 – 9 of 9) sorted by relevance

/external/skia/tests/
DGrSurfaceTest.cpp42 GrSurface* tex1 = context->textureProvider()->createTexture(desc, false, NULL, 0); in DEF_GPUTEST() local
43 REPORTER_ASSERT(reporter, NULL == tex1->asRenderTarget()); in DEF_GPUTEST()
44 REPORTER_ASSERT(reporter, tex1 == tex1->asTexture()); in DEF_GPUTEST()
45 REPORTER_ASSERT(reporter, static_cast<GrSurface*>(tex1) == tex1->asTexture()); in DEF_GPUTEST()
66 tex1->unref(); in DEF_GPUTEST()
/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrain.frag37 vec4 tex1 = col1 * blending.x + col2 * blending.y + col3 * blending.z;
52 vec4 tex1 = texture2D( m_Tex1, texCoord.xy * m_Tex1Scale ); // Tile
58 vec4 outColor = tex1 * alpha.r; // Red channel
DTerrainLighting.frag366 vec4 tex1 = getTriPlanarBlend(coords, blending, m_DiffuseMap_1, m_DiffuseMap_1_scale);
420 diffuseColor = mix( diffuseColor, tex1, alphaBlend.g );
/external/mesa3d/src/gallium/state_trackers/d3d1x/progs/d3d11tex/
Dd3d11tex.hlsl28 Texture2D tex1;
61 float4 b0 = tex1.Sample(samp0, input.texcoord);
62 float4 b1 = tex1.Sample(samp1, input.texcoord);
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DTestTextureArray.java34 Texture tex1 = assetManager.loadTexture( "Textures/Terrain/Pond/Pond.jpg"); in simpleInitApp() local
37 images.add(tex1.getImage()); in simpleInitApp()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp266 const glu::TextureCubeArray* const tex1 = m_gridTex; in init() local
272 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f), tcu::Vec2(floa… in init()
273 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f), tcu::Vec2(float(… in init()
286 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f), tcu::Vec2(fl… in init()
287 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(fl… in init()
/external/deqp/modules/gles2/functional/
Des2fTextureFilteringTests.cpp484 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; in init() local
490 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minificati… in init()
491 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnificati… in init()
/external/deqp/modules/gles3/functional/
Des3fTextureFilteringTests.cpp499 const glu::TextureCube* tex1 = m_textures.size() > 1 ? m_textures[1] : tex0; in init() local
505 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-0.8f, -0.8f), tcu::Vec2(0.8f, 0.8f))); // minificat… in init()
506 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(0.2f, 0.2f), tcu::Vec2(0.6f, 0.5f))); // magnificat… in init()
516 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.19f, -1.3f), tcu::Vec2(1.1f, 1.35f))); // minifica… in init()
517 …m_cases.push_back(FilterCase(tex1, tcu::Vec2(-1.2f, -1.1f), tcu::Vec2(-0.8f, -0.8f))); // magnific… in init()
Des3fFboColorbufferTests.cpp247 deUint32 tex0, tex1; in render() local
256 deUint32& tex = ndx ? tex1 : tex0; in render()
310 glBindTexture(GL_TEXTURE_2D, tex1); in render()