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Searched refs:tex1D (Results 1 – 3 of 3) sorted by relevance

/external/deqp/framework/opengl/simplereference/
DsglrShaderProgram.hpp210 const rc::Texture1D* tex1D; member
DsglrReferenceContext.hpp801 void setTex1DBinding (int unit, rc::Texture1D* tex1D);
DsglrReferenceContext.cpp4425 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = tex; in drawWithReference()
4428 m_currentProgram->m_program->m_uniforms[uniformNdx].sampler.tex1D = &m_emptyTex1D; in drawWithReference()