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Searched refs:tex3 (Results 1 – 7 of 7) sorted by relevance

/external/jmonkeyengine/engine/src/terrain/Common/MatDefs/Terrain/
DTerrain.frag49 vec4 tex3 = col1 * blending.x + col2 * blending.y + col3 * blending.z;
54 vec4 tex3 = texture2D( m_Tex3, texCoord.xy * m_Tex3Scale ); // Tile
60 outColor = mix( outColor, tex3, alpha.b ); // Blue channel
DTerrainLighting.frag374 vec4 tex3 = getTriPlanarBlend(coords, blending, m_DiffuseMap_3, m_DiffuseMap_3_scale);
424 diffuseColor = mix( diffuseColor, tex3, alphaBlend.a );
/external/jmonkeyengine/engine/src/test/jme3test/helloworld/
DHelloPhysics.java150 Texture tex3 = assetManager.loadTexture(key3); in initMaterials() local
151 tex3.setWrap(WrapMode.Repeat); in initMaterials()
152 floor_mat.setTexture("ColorMap", tex3); in initMaterials()
/external/jmonkeyengine/engine/src/test/jme3test/texture/
DTestTextureArray.java39 TextureArray tex3 = new TextureArray(images); in simpleInitApp() local
40 mat.setTexture("ColorMap", tex3); in simpleInitApp()
/external/jmonkeyengine/engine/src/test/jme3test/bullet/
DTestBrickWall.java182 Texture tex3 = assetManager.loadTexture(key3); in initMaterial() local
183 tex3.setWrap(WrapMode.Repeat); in initMaterial()
184 mat3.setTexture("ColorMap", tex3); in initMaterial()
DTestBrickTower.java209 Texture tex3 = assetManager.loadTexture(key3); in initMaterial() local
210 tex3.setWrap(WrapMode.Repeat); in initMaterial()
211 mat3.setTexture("ColorMap", tex3); in initMaterial()
/external/jmonkeyengine/engine/src/test/jme3test/batching/
DTestBatchNodeTower.java223 Texture tex3 = assetManager.loadTexture(key3); in initMaterial() local
224 tex3.setWrap(WrapMode.Repeat); in initMaterial()
225 mat3.setTexture("ColorMap", tex3); in initMaterial()