Searched refs:texFmt0 (Results 1 – 1 of 1) sorted by relevance
225 tcu::TextureFormat texFmt0 = glu::mapGLInternalFormat(m_tex0Fmt); in render() local227 tcu::TextureFormatInfo fmtInfo0 = tcu::getTextureFormatInfo(texFmt0); in render()230 …ToFbo0Shader (DataTypes() << glu::TYPE_SAMPLER_2D, getFragmentOutputType(texFmt0), fmtInfo0.valueM… in render()232 …Texture2DShader multiTexShader (DataTypes() << glu::getSampler2DType(texFmt0) << glu::getSampler… in render()251 glu::TransferFormat transferFmt = glu::getTransferFormat(ndx ? texFmt1 : texFmt0); in render()