Searched refs:texIndex (Results 1 – 3 of 3) sorted by relevance
185 final int texIndex = index * 2; in setVertex() local193 mFloatTexCoordBuffer.put(texIndex, u); in setVertex()194 mFloatTexCoordBuffer.put(texIndex + 1, v); in setVertex()200 mFixedTexCoordBuffer.put(texIndex, (int)(u * (1 << 16))); in setVertex()201 mFixedTexCoordBuffer.put(texIndex + 1, (int)(v * (1 << 16))); in setVertex()
538 GLuint texIndex; in update_texture_state() local573 for (texIndex = 0; texIndex < NUM_TEXTURE_TARGETS; texIndex++) { in update_texture_state()574 if (enabledTargets & (1 << texIndex)) { in update_texture_state()575 struct gl_texture_object *texObj = texUnit->CurrentTex[texIndex]; in update_texture_state()583 texUnit->_ReallyEnabled = 1 << texIndex; in update_texture_state()
849 GLuint texIndex; in get_proxy_tex_image() local858 texIndex = TEXTURE_1D_INDEX; in get_proxy_tex_image()863 texIndex = TEXTURE_2D_INDEX; in get_proxy_tex_image()868 texIndex = TEXTURE_3D_INDEX; in get_proxy_tex_image()873 texIndex = TEXTURE_CUBE_INDEX; in get_proxy_tex_image()878 texIndex = TEXTURE_RECT_INDEX; in get_proxy_tex_image()883 texIndex = TEXTURE_1D_ARRAY_INDEX; in get_proxy_tex_image()888 texIndex = TEXTURE_2D_ARRAY_INDEX; in get_proxy_tex_image()894 texImage = ctx->Texture.ProxyTex[texIndex]->Image[0][level]; in get_proxy_tex_image()901 ctx->Texture.ProxyTex[texIndex]->Image[0][level] = texImage; in get_proxy_tex_image()[all …]