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Searched refs:texShader (Results 1 – 6 of 6) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFboInvalidateTests.cpp218 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
222 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
288 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
366 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
370 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
380 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
640 Texture2DShader texShader(DataTypes() << glu::getSampler2DType(colorFmt), glu::TYPE_FLOAT_VEC4); in render() local
641 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
643 texShader.setTexScaleBias(0, colorFmtInfo.lookupScale, colorFmtInfo.lookupBias); in render()
644 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
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Des3fFramebufferBlitTests.cpp76 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
78 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
85 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
483 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
487 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
499 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
633 …Texture2DShader texShader (DataTypes() << glu::getSampler2DType(colorFormat), glu::TYPE_FLOAT_V… in render() local
635 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
643 texShader.setUniforms(*getCurrentContext(), texShaderID); in render()
795 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
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Des3fFboDepthbufferTests.cpp73 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
75 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
80 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
Des3fFboRenderTest.cpp620 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
622 deUint32 texShaderID = context.createProgram(&texShader); in render()
682 texShader.setUniforms(context, texShaderID); in render()
722 texShader.setUniforms(context, texShaderID); in render()
859 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
861 deUint32 texShaderID = context.createProgram(&texShader); in render()
907 texShader.setUniforms(context, texShaderID); in render()
Des3fFboColorbufferTests.cpp747 Texture2DShader texShader (DataTypes() << glu::TYPE_SAMPLER_2D, glu::TYPE_FLOAT_VEC4); in render() local
749 deUint32 texShaderID = getCurrentContext()->createProgram(&texShader); in render()
755 texShader.setUniforms (*getCurrentContext(), texShaderID); in render()
/external/deqp/modules/gles2/functional/
Des2fFboRenderTest.cpp762 SingleTex2DShader texShader; in render() local
763 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
777 texShader.setUnit(ctx, texShaderID, 0); in render()
1108 SingleTex2DShader texShader; in render() local
1110 deUint32 texShaderID = ctx.createProgram(&texShader); in render()
1141 texShader.setUnit(ctx, texShaderID, 0); in render()
1427 SingleTex2DShader texShader; in render() local
1429 deUint32 texShaderID = context.createProgram(&texShader); in render()
1436 texShader.setUnit(context, texShaderID, 0); in render()
1684 SingleTex2DShader texShader; in render() local
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