/external/deqp/modules/glshared/ |
D | glsShaderRenderCase.cpp | 507 deUint32 texTarget = GL_NONE; in setupDefaultInputs() local 528 …case TextureBinding::TYPE_2D: texTarget = GL_TEXTURE_2D; texObj = tex.get2D()->getGLTexture(); … in setupDefaultInputs() 529 …case TextureBinding::TYPE_CUBE_MAP: texTarget = GL_TEXTURE_CUBE_MAP; texObj = tex.getCube()->getGL… in setupDefaultInputs() 530 …case TextureBinding::TYPE_2D_ARRAY: texTarget = GL_TEXTURE_2D_ARRAY; texObj = tex.get2DArray()->ge… in setupDefaultInputs() 531 …case TextureBinding::TYPE_3D: texTarget = GL_TEXTURE_3D; texObj = tex.get3D()->getGLTexture(); … in setupDefaultInputs() 537 gl.bindTexture(texTarget, texObj); in setupDefaultInputs() 538 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_S, glu::getGLWrapMode(sampler.wrapS)); in setupDefaultInputs() 539 gl.texParameteri(texTarget, GL_TEXTURE_WRAP_T, glu::getGLWrapMode(sampler.wrapT)); in setupDefaultInputs() 540 gl.texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, glu::getGLFilterMode(sampler.minFilter)); in setupDefaultInputs() 541 gl.texParameteri(texTarget, GL_TEXTURE_MAG_FILTER, glu::getGLFilterMode(sampler.magFilter)); in setupDefaultInputs() [all …]
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D | glsFboUtil.hpp | 287 TextureFlatAttachment (void) : texTarget(GL_NONE) {} in TextureFlatAttachment() 289 glw::GLenum texTarget; member
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D | glsFboUtil.cpp | 438 fAtt->texTarget, fAtt->imageName, fAtt->level); in attachAttachment() 725 logField(log, "Texture Target", getTextureTargetName(fAtt->texTarget)); in logAttachment()
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D | glsFboCompletenessTests.cpp | 740 texAtt.texTarget = GL_TEXTURE_2D; in makeAttachment()
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/external/deqp/modules/gles31/functional/ |
D | es31fOpaqueTypeIndexingTests.cpp | 267 const deUint32 texTarget = getGLTextureTarget(texType); in setupTexture() local 273 gl.bindTexture(texTarget, texture); in setupTexture() 278 gl.texStorage1D(texTarget, 1, intFormat, 1); in setupTexture() 279 gl.texSubImage1D(texTarget, 0, 0, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture() 283 gl.texStorage2D(texTarget, 1, intFormat, 1, 1); in setupTexture() 284 gl.texSubImage2D(texTarget, 0, 0, 0, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture() 289 gl.texStorage3D(texTarget, 1, intFormat, 1, 1, 1); in setupTexture() 290 … gl.texSubImage3D(texTarget, 0, 0, 0, 0, 1, 1, 1, transferFmt.format, transferFmt.dataType, color); in setupTexture() 294 gl.texStorage2D(texTarget, 1, intFormat, 1, 1); in setupTexture() 303 gl.texParameteri(texTarget, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in setupTexture() [all …]
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D | es31fInternalFormatQueryTests.cpp | 51 …FormatSamplesCase (Context& ctx, const char* name, const char* desc, glw::GLenum texTarget, glw::G… 417 const glw::GLenum texTarget = textureTargets[groupNdx].target; in init() local 426 …group->addChild(new FormatSamplesCase(m_context, name.c_str(), desc.c_str(), texTarget, internalFo… in init()
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D | es31fIntegerStateQueryTests.cpp | 98 …TexBindingCase (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::… 108 …Case (Context& context, const char* name, const char* desc, glw::GLenum texTarget, glw::GLenum bin… in TexBindingCase() argument 110 , m_texTarget (texTarget) in TexBindingCase()
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/external/mesa3d/src/mesa/program/ |
D | nvfragparse.c | 571 GLubyte *texUnit, GLubyte *texTarget) in Parse_TextureImageId() argument 595 *texTarget = TEXTURE_1D_INDEX; in Parse_TextureImageId() 598 *texTarget = TEXTURE_2D_INDEX; in Parse_TextureImageId() 601 *texTarget = TEXTURE_3D_INDEX; in Parse_TextureImageId() 604 *texTarget = TEXTURE_CUBE_INDEX; in Parse_TextureImageId() 607 *texTarget = TEXTURE_RECT_INDEX; in Parse_TextureImageId() 614 parseState->texturesUsed[*texUnit] |= (1 << *texTarget); in Parse_TextureImageId()
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D | program_parse.y | 224 %type <integer> texImageUnit texTarget 417 SAMPLE_instruction: SAMPLE_OP maskedDstReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget 476 …P maskedDstReg ',' swizzleSrcReg ',' swizzleSrcReg ',' swizzleSrcReg ',' texImageUnit ',' texTarget 526 texTarget: TEX_1D { $$ = TEXTURE_1D_INDEX; }
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/external/mesa3d/src/mesa/main/ |
D | texstate.c | 597 gl_texture_index texTarget; in update_texture_state() local 601 texTarget = (gl_texture_index) (ffs(enabledTargets) - 1); in update_texture_state() 602 texObj = _mesa_get_fallback_texture(ctx, texTarget); in update_texture_state() 611 texUnit->_ReallyEnabled = 1 << texTarget; in update_texture_state()
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D | fbobject.h | 101 GLenum texTarget, GLuint level, GLuint zoffset);
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D | ff_fragment_shader.cpp | 919 const GLuint texTarget = p->state->unit[unit].source_index; in load_texture() local 947 switch (texTarget) { in load_texture()
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D | fbobject.c | 333 GLenum texTarget, GLuint level, GLuint zoffset) in _mesa_set_texture_attachment() argument 353 att->CubeMapFace = _mesa_tex_target_to_face(texTarget); in _mesa_set_texture_attachment()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 1401 const char *texTarget; in init_blit_depth_pixels() local 1408 texTarget = "RECT"; in init_blit_depth_pixels() 1410 texTarget = "2D"; in init_blit_depth_pixels() 1411 _mesa_snprintf(program2, sizeof(program2), program, texTarget); in init_blit_depth_pixels() 2293 const char *texTarget; in init_draw_stencil_pixels() local 2300 texTarget = "RECT"; in init_draw_stencil_pixels() 2302 texTarget = "2D"; in init_draw_stencil_pixels() 2303 _mesa_snprintf(program2, sizeof(program2), program, texTarget); in init_draw_stencil_pixels() 2327 const char *texTarget; in init_draw_depth_pixels() local 2334 texTarget = "RECT"; in init_draw_depth_pixels() [all …]
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/external/deqp/modules/gles2/functional/ |
D | es2fTextureSpecificationTests.cpp | 455 deUint32 texTarget = m_texType == TEXTURETYPE_2D ? GL_TEXTURE_2D : GL_TEXTURE_CUBE_MAP; in iterate() local 456 …glTexParameteri(texTarget, GL_TEXTURE_MIN_FILTER, (m_flags & MIPMAPS) ? GL_NEAREST_MIPMAP_NEAREST … in iterate() 457 glTexParameteri(texTarget, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate() 458 glTexParameteri(texTarget, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in iterate() 459 glTexParameteri(texTarget, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in iterate()
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.hpp | 366 TexTarget texTarget; member 373 , texTarget (TEXTARGET_LAST) in Attachment()
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D | sglrReferenceContext.cpp | 2022 fboAttachment.texTarget = fboTexTarget; in framebufferTexture2D() 2089 fboAttachment.texTarget = texLayeredTypeToTarget(texObj->getType()); in framebufferTextureLayer() 2093 DE_ASSERT(fboAttachment.texTarget != Framebuffer::TEXTARGET_LAST); in framebufferTextureLayer() 2183 if (attachment.texTarget == Framebuffer::TEXTARGET_2D) in checkFramebufferStatus() 2191 else if (deInRange32(attachment.texTarget, Framebuffer::TEXTARGET_CUBE_MAP_POSITIVE_X, in checkFramebufferStatus() 2197 const tcu::CubeFace face = texTargetToFace(attachment.texTarget); in checkFramebufferStatus() 2203 else if (attachment.texTarget == Framebuffer::TEXTARGET_2D_ARRAY) in checkFramebufferStatus() 2211 else if (attachment.texTarget == Framebuffer::TEXTARGET_3D) in checkFramebufferStatus() 2219 else if (attachment.texTarget == Framebuffer::TEXTARGET_CUBE_MAP_ARRAY) in checkFramebufferStatus() 2344 …amic_cast<TextureCube*>(texture)->getFace(attachment.level, texTargetToFace(attachment.texTarget)); in getFboAttachment()
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/external/mesa3d/docs/ |
D | MESA_texture_array.spec | 488 <texTarget> ::= "1D"
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