Searched refs:tex_u (Results 1 – 2 of 2) sorted by relevance
1703 float tex_u = -0.5F + s[j] * texture->width0 * scaling; in img_filter_2d_ewa() local1706 int u0 = (int) floorf(tex_u - box_u); in img_filter_2d_ewa()1707 int u1 = (int) ceilf(tex_u + box_u); in img_filter_2d_ewa()1714 U = u0 - tex_u; in img_filter_2d_ewa()
1656 GLfloat tex_u=-0.5 + texcoord[0] * swImg->WidthScale * scaling; in sample_2d_ewa() local1680 GLint u0 = floor(tex_u - box_u); in sample_2d_ewa()1681 GLint u1 = ceil (tex_u + box_u); in sample_2d_ewa()1689 GLfloat U = u0 - tex_u; in sample_2d_ewa()