Searched refs:tex_v (Results 1 – 2 of 2) sorted by relevance
1704 float tex_v = -0.5F + t[j] * texture->height0 * scaling; in img_filter_2d_ewa() local1708 int v0 = (int) floorf(tex_v - box_v); in img_filter_2d_ewa()1709 int v1 = (int) ceilf(tex_v + box_v); in img_filter_2d_ewa()1716 float V = v - tex_v; in img_filter_2d_ewa()
1657 GLfloat tex_v=-0.5 + texcoord[1] * swImg->HeightScale * scaling; in sample_2d_ewa() local1682 GLint v0 = floor(tex_v - box_v); in sample_2d_ewa()1683 GLint v1 = ceil (tex_v + box_v); in sample_2d_ewa()1707 GLfloat V = v - tex_v; in sample_2d_ewa()