Searched refs:texd (Results 1 – 1 of 1) sorted by relevance
49 D3D11_TEXTURE2D_DESC texd; in init() local50 memset(&texd, 0, sizeof(texd)); in init()51 texd.BindFlags = D3D11_BIND_SHADER_RESOURCE; in init()52 texd.Usage = D3D11_USAGE_IMMUTABLE; in init()53 texd.SampleDesc.Count = 1; in init()54 texd.Format = DXGI_FORMAT_R8G8B8A8_UNORM; in init()55 texd.Width = 32; in init()56 texd.Height = 32; in init()57 texd.ArraySize = 1; in init()58 texd.MipLevels = 1; in init()[all …]