Searched refs:texelNdx (Results 1 – 2 of 2) sorted by relevance
2318 const int texelNdx = texelY*blockWidth + texelX; in setTexelColors() local2323 const TexelWeightPair& weight = texelWeights[texelNdx]; in setTexelColors()2329 ((deUint8*)dst)[texelNdx*4 + 0] = 0xff; in setTexelColors()2330 ((deUint8*)dst)[texelNdx*4 + 1] = 0; in setTexelColors()2331 ((deUint8*)dst)[texelNdx*4 + 2] = 0xff; in setTexelColors()2332 ((deUint8*)dst)[texelNdx*4 + 3] = 0xff; in setTexelColors()2336 ((float*)dst)[texelNdx*4 + 0] = 1.0f; in setTexelColors()2337 ((float*)dst)[texelNdx*4 + 1] = 0; in setTexelColors()2338 ((float*)dst)[texelNdx*4 + 2] = 1.0f; in setTexelColors()2339 ((float*)dst)[texelNdx*4 + 3] = 1.0f; in setTexelColors()[all …]
420 for (int texelNdx = 0; texelNdx < texelCount; texelNdx++) in genTexel() local429 access.setPixel(color, texelNdx, 0, 0); in genTexel()