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Searched refs:texture3DOffset (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderTextureFunctionTests.cpp353 inline Vec4 texture3DOffset (const gls::ShaderEvalContext& c, float s, float t, float r, float lo… in texture3DOffset() function
389 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffset()
393 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DOffsetBias()
397 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DLodOffset()
403 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffset()
404 …s (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjOffsetBias()
408 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjLodOffset()
448 … (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DGradOffset()
462 …t (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = texture3DOffset(c, c.in[0].x(… in evalTexture3DProjGradOffset()