Searched refs:textureInternalFormatGL (Results 1 – 1 of 1) sorted by relevance
1342 const deUint32 textureInternalFormatGL = glu::getInternalFormat(m_textureFormat); in iterate() local1404 setTextureStorage(glLog, m_textureType, textureInternalFormatGL, imageSize, *texture1Buf); in iterate()