Searched refs:textureSpecs (Results 1 – 3 of 3) sorted by relevance
170 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0, in generateTextureContext()238 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, i, in generateBufferAndTextureContext()408 context.textureSpecs.push_back(gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0, in generateFragmentPointLightContext()582 context.textureSpecs.push_back (gls::TextureSpec(gls::TextureTestUtil::TEXTURETYPE_2D, 0, in generateVertexUniformLoopLightContext()
1140 for (int texSpecNdx = 0; texSpecNdx < (int)progCtx.textureSpecs.size(); texSpecNdx++) in init()1142 const TextureSpec& spec = progCtx.textureSpecs[texSpecNdx]; in init()1301 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate()1305 const TextureSpec& spec = programContext.textureSpecs[texNdx]; in iterate()1330 vector<int> texSpecIndices(programContext.textureSpecs.size()); in iterate()1335 …extureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpecs[i].textureUnit); in iterate()1516 for (int texNdx = 0; texNdx < (int)programContext.textureSpecs.size(); texNdx++) in iterate()
199 …std::vector<TextureSpec> textureSpecs; //!< \note If multiple textures have same unit, one of t… member