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Searched refs:textureTargetGL (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp827 const deUint32 textureTargetGL = getGLTextureTarget(textureType); in readIntegerTextureViaFBOAndVerify() local
838 glLog.glBindTexture(textureTargetGL, textureGL); in readIntegerTextureViaFBOAndVerify()
839 setTexParameteri(glLog, textureTargetGL); in readIntegerTextureViaFBOAndVerify()
924 const deUint32 textureTargetGL = getGLTextureTarget(textureType); in readFloatOrNormTextureWithLookupsAndVerify() local
931 glLog.glBindTexture(textureTargetGL, textureGL); in readFloatOrNormTextureWithLookupsAndVerify()
932 setTexParameteri(glLog, textureTargetGL); in readFloatOrNormTextureWithLookupsAndVerify()
1125 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); in iterate() local
1145 glLog.glBindTexture(textureTargetGL, *texture); in iterate()
1146 setTexParameteri(glLog, textureTargetGL); in iterate()
1344 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); in iterate() local
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