Searched refs:textureTargetGL (Results 1 – 1 of 1) sorted by relevance
827 const deUint32 textureTargetGL = getGLTextureTarget(textureType); in readIntegerTextureViaFBOAndVerify() local838 glLog.glBindTexture(textureTargetGL, textureGL); in readIntegerTextureViaFBOAndVerify()839 setTexParameteri(glLog, textureTargetGL); in readIntegerTextureViaFBOAndVerify()924 const deUint32 textureTargetGL = getGLTextureTarget(textureType); in readFloatOrNormTextureWithLookupsAndVerify() local931 glLog.glBindTexture(textureTargetGL, textureGL); in readFloatOrNormTextureWithLookupsAndVerify()932 setTexParameteri(glLog, textureTargetGL); in readFloatOrNormTextureWithLookupsAndVerify()1125 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); in iterate() local1145 glLog.glBindTexture(textureTargetGL, *texture); in iterate()1146 setTexParameteri(glLog, textureTargetGL); in iterate()1344 const deUint32 textureTargetGL = getGLTextureTarget(m_textureType); in iterate() local[all …]