Searched refs:textureTypeHasDepth (Results 1 – 1 of 1) sorted by relevance
51 static bool textureTypeHasDepth (glw::GLenum textureBindTarget) in textureTypeHasDepth() function414 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()435 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()456 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()530 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()550 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()570 level.depth = (textureTypeHasDepth(texGen.bindTarget)) ? (6) : (1); in generateColorTextureGenerationGroup()637 level.depth = (textureTypeHasDepth(target)) ? (6) : (1); in generateInternalFormatTextureGenerationGroup()659 level.depth = (textureTypeHasDepth(target)) ? (6) : (1); in generateInternalFormatTextureGenerationGroup()