Searched refs:textureUnit (Results 1 – 4 of 4) sorted by relevance
87 const struct gl_texture_unit *textureUnit = &(ctx->Texture.Unit[unit]); in texture_combine() local88 const struct gl_tex_env_combine_state *combine = textureUnit->_CurrentCombine; in texture_combine()157 GLfloat red = textureUnit->EnvColor[0]; in texture_combine()158 GLfloat green = textureUnit->EnvColor[1]; in texture_combine()159 GLfloat blue = textureUnit->EnvColor[2]; in texture_combine()160 GLfloat alpha = textureUnit->EnvColor[3]; in texture_combine()253 GLfloat alpha = textureUnit->EnvColor[3]; in texture_combine()321 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()342 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()466 if (textureUnit->EnvMode == GL_COMBINE4_NV) { in texture_combine()[all …]
135 deUint32 textureUnit; member164 , textureUnit (unit) in TextureSpec()
1335 …extureNamePrefix + toString(texSpecIndices[i])).toUnit(programContext.textureSpecs[i].textureUnit); in iterate()
44 def textureUnit (name): function57 "glActiveTexture": LogSpec({0: textureUnit}),