Searched refs:textureUnits (Results 1 – 2 of 2) sorted by relevance
1773 GLint textureUnits = 0; in test() local1774 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits); in test()1777 for (int ndx = 0; ndx < textureUnits; ++ndx) in test()
2300 GLint textureUnits = 0; in test() local2301 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &textureUnits); in test()2304 for (int ndx = 0; ndx < textureUnits; ++ndx) in test()