Searched refs:textures_dirty (Results 1 – 5 of 5) sorted by relevance
222 const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i)); in nvc0_validate_tic()272 nvc0->textures_dirty[s] = 0; in nvc0_validate_tic()288 const boolean dirty = !!(nvc0->textures_dirty[s] & (1 << i)); in nve4_validate_tic()478 uint32_t dirty = nvc0->textures_dirty[s] | nvc0->samplers_dirty[s]; in nve4_set_tex_handles()494 nvc0->textures_dirty[s] = 0; in nve4_set_tex_handles()
139 uint32_t textures_dirty[5]; member
877 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_pre_blit()894 nvc0->textures_dirty[4] |= 3; in nvc0_blitctx_pre_blit()928 nvc0->textures_dirty[s] = (1 << nvc0->num_textures[s]) - 1; in nvc0_blitctx_post_blit()936 nvc0->textures_dirty[4] |= 3; in nvc0_blitctx_post_blit()
461 ctx_to->textures_dirty[s] = ~0; in nvc0_switch_pipe_context()
515 nvc0->textures_dirty[s] |= 1 << i; in nvc0_stage_set_sampler_views()