Searched refs:threadCount (Results 1 – 15 of 15) sorted by relevance
73 int threadCount; member862 …for (int threadNdx = 0; threadNdx < m_config.threadCount * m_config.perThreadContextCount; threadN… in init()889 void createThreads (vector<TestThread*>& threads, int threadCount, int perThreadContextCount, vecto… in createThreads() argument891 DE_ASSERT(threadCount * perThreadContextCount == (int)contexts.size()); in createThreads()896 for (int threadNdx = 0; threadNdx < threadCount; threadNdx++) in createThreads()991 …wCallCount * config.frameCount * config.perThreadContextCount * config.threadCount << TestLog::End… in logTestConfig()992 …log << TestLog::Message << "Number of threads: " << config.threadCount << TestLog::EndMess… in logTestConfig()1046 createThreads(threads, m_config.threadCount, m_config.perThreadContextCount, m_contexts); in iterate()1094 basicConfig.threadCount = 1; in init()1129 int threadCount = threadCounts[threadCountNdx]; in init() local[all …]
2063 int threadCount; member2104 : threadCount (0) in TestConfig()2170 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()2184 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()2192 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()2200 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()2209 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()2220 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()2236 for (int threadNdx = 0; threadNdx < m_config.threadCount; threadNdx++) in init()4253 config.threadCount = 2 + textureTestNdx % 5; in addRandomTests()[all …]
144 …estContext& eglTestCtx, const char* name, const char* description, int threadCount, deUint64 timeo…262 …estContext& eglTestCtx, const char* name, const char* description, int threadCount, deUint64 timeo… in MultiThreadedTest() argument264 , m_threadCount (threadCount) in MultiThreadedTest()
167 for (int threadCount = 0; threadCount < testedThreadsNumber; threadCount++) { in testThreadGroup002()168 logWriter.println("\n==> Check for Thread: threadID = " + testedThreadsIDs[threadCount] in testThreadGroup002()169 + "; threadName = " + testedThreadsNames[threadCount]); in testThreadGroup002()174 packet.setNextValueAsReferenceTypeID(testedThreadsIDs[threadCount]); in testThreadGroup002()192 packet.setNextValueAsThreadID(testedThreadsIDs[threadCount]); in testThreadGroup002()203 if ( threadCount >= finishedTestedThreadsNumber ) { in testThreadGroup002()205 logWriter.println("## Thread witn number = " + threadCount + in testThreadGroup002()218 if ( threadCount < finishedTestedThreadsNumber ) { in testThreadGroup002()220 logWriter.println("## Thread witn number = " + threadCount + in testThreadGroup002()248 if ( ! testedThreadGroupsNames[threadCount].equals(threadGroupName) ) { in testThreadGroup002()[all …]
94 , threadCount (0) in TestSpec()104 int threadCount; member122 deUint32 getInitialValue (void) const { return m_spec.callCount * m_spec.threadCount + 1; } in getInitialValue()242 src << " uint preGet[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()245 …src << " uint increment[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()248 …src << " uint decrement[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()251 src << " uint postGet[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()254 src << " uint get[" << spec.threadCount * spec.atomicCounterCount * spec.callCount << "];\n"; in generateShaderSource()537 … + (m_spec.useBranches ? m_spec.threadCount*m_spec.callCount - m_spec.threadCount*m_spec.callCount… in checkAndLogCounterValues()540 … - (m_spec.useBranches ? m_spec.threadCount*m_spec.callCount - m_spec.threadCount*m_spec.callCount… in checkAndLogCounterValues()[all …]
52 private void parallelDrainQueue(int threadCount) { in parallelDrainQueue() argument53 ExecutorService executor = Executors.newFixedThreadPool(threadCount); in parallelDrainQueue()54 for (int i = 0; i < threadCount; i++) { in parallelDrainQueue()131 int threadCount = 20; in main() local140 crawler.parallelDrainQueue(threadCount); in main()
41 threadCount = multiprocessing.cpu_count() + 142 print "Invoke make with %d threads" % threadCount43 execute(["make", "-j%d" % threadCount])
28 void setThreadCount(int threadCount) { fThreadCount = threadCount; } in setThreadCount() argument
548 threadCount = 1; in IntlTest()632 int32_t rval = this->threadCount; in setThreadCount()633 this->threadCount = count; in setThreadCount()1184 int32_t threadCount = 1; in main() local1239 threadCount = atoi(str + 8); in main()1296 major.setThreadCount( threadCount ); in main()1337 fprintf(stdout, " Threads : %d\n", threadCount); in main()
329 int32_t threadCount; variable
610 int32_t nThreads = threadCount; in TestTimeRoundTrip()685 TestTimeRoundTripThread **threads = new TestTimeRoundTripThread*[threadCount]; in TestTimeRoundTrip()
299 int threadCount = cvGetNumThreads(); in cvCalcOpticalFlowPyrLK() local366 for( i = 0; i < threadCount; i++ ) in cvCalcOpticalFlowPyrLK()417 bufferBytes = (srcPatchLen + patchLen * 3) * sizeof( _patchI[0][0] ) * threadCount; in cvCalcOpticalFlowPyrLK()420 for( i = 0; i < threadCount; i++ ) in cvCalcOpticalFlowPyrLK()444 #pragma omp parallel for num_threads(threadCount) schedule(dynamic) in cvCalcOpticalFlowPyrLK()
964 ExecutionState.prototype.threadCount = function() { method in ExecutionState2296 var total_threads = this.exec_state_.threadCount();
META-INF/ META-INF/MANIFEST.MF org/ org/eclipse/ org/ ...
META-INF/MANIFEST.MF META-INF/ECLIPSEF.SF META-INF/ECLIPSEF ...