Searched refs:tileUnpack (Results 1 – 1 of 1) sorted by relevance
2223 struct gl_pixelstore_attrib tileUnpack = *unpack; in tiled_draw_pixels() local2226 if (tileUnpack.RowLength == 0) in tiled_draw_pixels()2227 tileUnpack.RowLength = width; in tiled_draw_pixels()2233 tileUnpack.SkipPixels = unpack->SkipPixels + i; in tiled_draw_pixels()2239 tileUnpack.SkipRows = unpack->SkipRows + j; in tiled_draw_pixels()2242 format, type, &tileUnpack, pixels); in tiled_draw_pixels()