/external/replicaisland/src/com/replica/replicaisland/ |
D | TiledVertexGrid.java | 40 public TiledVertexGrid(Texture texture, int width, int height, int tileWidth, int tileHeight) { in TiledVertexGrid() argument 42 mTileWidth = tileWidth; in TiledVertexGrid() 60 final int tileWidth = mTileWidth; in generateGrid() local 62 final int tilesAcross = width / tileWidth; in generateGrid() 67 final int textureTilesAcross = texture.width / tileWidth; in generateGrid() 89 final float offsetX = tileX * tileWidth; in generateGrid() 96 int textureOffsetX = (tileIndex % textureTilesAcross) * tileWidth; in generateGrid() 99 textureOffsetX > texture.width - tileWidth || in generateGrid() 107 final float u2 = ((textureOffsetX + tileWidth - GL_MAGIC_OFFSET) * texelWidth); in generateGrid() 111 final float[] p1 = { offsetX + tileWidth, offsetY, 0.0f }; in generateGrid() [all …]
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D | HotSpotSystem.java | 146 final float tileWidth = level.getLevelWidth() / mWorld.getWidth(); in getTileCenterWorldPositionX() local 147 worldX = (tileX * tileWidth) + (tileWidth / 2.0f); in getTileCenterWorldPositionX()
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D | LevelBuilder.java | 120 int width, int height, int tileWidth, int tileHeight, TiledWorld world, in addTileMapLayer() argument 157 width, height, tileWidth, tileHeight); in addTileMapLayer()
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D | CollisionSystem.java | 86 public void initialize(TiledWorld world, int tileWidth, int tileHeight) { in initialize() argument 89 mTileWidth = tileWidth; in initialize() 631 public void setup(Vector2 movementDirection, int tileWidth, int tileHeight) { in setup() argument 638 mTileWidth = tileWidth; in setup()
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D | GameObjectFactory.java | 574 public void spawnFromWorld(TiledWorld world, int tileWidth, int tileHeight) { 585 final float worldX = x * tileWidth; 594 if (object.width < tileWidth) { 595 object.getPosition().x += (tileWidth - object.width) / 2.0f; 596 } else if (object.width > tileWidth) { 597 object.getPosition().x -= (object.width - tileWidth) / 2.0f;
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/external/v8/test/mjsunit/regress/ |
D | regress-201590.js | 40 tileWidth = 128 * 0.25 * this.scale, 44 ((y * tileWidth ) * gdpRatio) + ((x * tileWidth ) * gdpRatio); 47 xPos = xPos - Math.round(((tileWidth) * gdpRatio)) + 48 this.mapHeight * Math.round(((tileWidth) * gdpRatio));
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
D | radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; in get_texture_image_size() local 90 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_size() 109 unsigned tileWidth, tileHeight; in get_texture_image_row_stride() local 110 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_row_stride() 111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1; in get_texture_image_row_stride()
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
D | radeon_mipmap_tree.c | 88 unsigned tileWidth, tileHeight; in get_texture_image_size() local 90 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_size() 109 unsigned tileWidth, tileHeight; in get_texture_image_row_stride() local 110 get_tile_size(format, &tileWidth, &tileHeight); in get_texture_image_row_stride() 111 row_align = tileWidth * _mesa_get_format_bytes(format) - 1; in get_texture_image_row_stride()
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/external/skia/src/effects/ |
D | SkPerlinNoiseShader.cpp | 204 SkScalar tileWidth = SkIntToScalar(fTileSize.width()); in stitch() local 206 SkASSERT(tileWidth > 0 && tileHeight > 0); in stitch() 211 SkScalarFloorToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; in stitch() 213 SkScalarCeilToScalar(tileWidth * fBaseFrequency.fX) / tileWidth; in stitch() 234 SkScalarRoundToInt(tileWidth * fBaseFrequency.fX); in stitch()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 2230 const GLint tileWidth = MIN2(tileSize, width - i); in tiled_draw_pixels() local 2241 _mesa_meta_DrawPixels(ctx, tileX, tileY, tileWidth, tileHeight, in tiled_draw_pixels()
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