Searched refs:tileXAndY (Results 1 – 2 of 2) sorted by relevance
/external/skia/src/gpu/ |
D | GrTextureAccess.cpp | 25 SkShader::TileMode tileXAndY) { in GrTextureAccess() argument 26 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess() 38 SkShader::TileMode tileXAndY) { in GrTextureAccess() argument 39 this->reset(texture, swizzle, filterMode, tileXAndY); in GrTextureAccess() 56 SkShader::TileMode tileXAndY) { in reset() argument 60 fParams.reset(tileXAndY, filterMode); in reset() 76 SkShader::TileMode tileXAndY) { in reset() argument 79 fParams.reset(tileXAndY, filterMode); in reset()
|
/external/skia/include/gpu/ |
D | GrTextureAccess.h | 34 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { in GrTextureParams() argument 35 this->reset(tileXAndY, filterMode); in GrTextureParams() 57 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { in reset() argument 58 fTileModes[0] = fTileModes[1] = tileXAndY; in reset() 130 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 140 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 145 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode); 150 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
|