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Searched refs:tileXAndY (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DGrTextureAccess.cpp25 SkShader::TileMode tileXAndY) { in GrTextureAccess() argument
26 this->reset(texture, filterMode, tileXAndY); in GrTextureAccess()
38 SkShader::TileMode tileXAndY) { in GrTextureAccess() argument
39 this->reset(texture, swizzle, filterMode, tileXAndY); in GrTextureAccess()
56 SkShader::TileMode tileXAndY) { in reset() argument
60 fParams.reset(tileXAndY, filterMode); in reset()
76 SkShader::TileMode tileXAndY) { in reset() argument
79 fParams.reset(tileXAndY, filterMode); in reset()
/external/skia/include/gpu/
DGrTextureAccess.h34 GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) { in GrTextureParams() argument
35 this->reset(tileXAndY, filterMode); in GrTextureParams()
57 void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) { in reset() argument
58 fTileModes[0] = fTileModes[1] = tileXAndY; in reset()
130 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
140 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
145 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
150 SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);