Searched refs:tmx (Results 1 – 8 of 8) sorted by relevance
/external/skia/src/core/ |
D | SkPictureShader.cpp | 29 SkShader::TileMode tmx, in BitmapShaderKey() 35 , fTmx(tmx) in BitmapShaderKey() 104 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMode tmy, in SkPictureShader() argument 109 , fTmx(tmx) in SkPictureShader() 117 SkPictureShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMode tmy, in Create() argument 122 return SkNEW_ARGS(SkPictureShader, (picture, tmx, tmy, localMatrix, tile)); in Create()
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D | SkBitmapProcShader.cpp | 34 SkBitmapProcShader::SkBitmapProcShader(const SkBitmap& src, TileMode tmx, TileMode tmy, in SkBitmapProcShader() argument 38 fTileModeX = (uint8_t)tmx; in SkBitmapProcShader() 316 SkShader* SkCreateBitmapShader(const SkBitmap& src, SkShader::TileMode tmx, in SkCreateBitmapShader() argument 336 shader = SkNEW_ARGS(SkBitmapProcShader, (src, tmx, tmy, localMatrix)); in SkCreateBitmapShader() 338 shader = allocator->createT<SkBitmapProcShader>(src, tmx, tmy, localMatrix); in SkCreateBitmapShader()
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D | SkShader.cpp | 234 SkShader* SkShader::CreateBitmapShader(const SkBitmap& src, TileMode tmx, TileMode tmy, in CreateBitmapShader() argument 236 return SkCreateBitmapShader(src, tmx, tmy, localMatrix, NULL); in CreateBitmapShader() 239 SkShader* SkShader::CreatePictureShader(const SkPicture* src, TileMode tmx, TileMode tmy, in CreatePictureShader() argument 241 return SkPictureShader::Create(src, tmx, tmy, localMatrix, tile); in CreatePictureShader()
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/external/skia/gm/ |
D | pictureshader.cpp | 17 SkShader::TileMode tmx; member 155 kTileConfigs[tileMode].tmx, in drawScene() 166 kTileConfigs[tileMode].tmx, in drawScene()
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D | tilemodes.cpp | 38 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument 39 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
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D | tilemodes_scaled.cpp | 39 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument 40 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
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/external/skia/include/core/ |
D | SkShader.h | 422 TileMode tmx, TileMode tmy, 440 TileMode tmx, TileMode tmy,
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/external/skia/samplecode/ |
D | SampleTiling.cpp | 44 SkShader::TileMode tmx, SkShader::TileMode tmy) { in setup() argument 45 SkShader* shader = SkShader::CreateBitmapShader(bm, tmx, tmy); in setup()
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