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Searched refs:toVec (Results 1 – 22 of 22) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fFragmentOutputTests.cpp127 vector<FragmentOutput> toVec (void) const in toVec() function
1175 …float").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0)).toVec())); in init()
1176 …2").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0)).toVec())); in init()
1177 …3").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC3, prec, 0)).toVec())); in init()
1178 …4").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC4, prec, 0)).toVec())); in init()
1198 …float").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0)).toVec())); in init()
1199 …2").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0)).toVec())); in init()
1200 …3").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC3, prec, 0)).toVec())); in init()
1201 …4").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC4, prec, 0)).toVec())); in init()
1221 …+ "_int").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_INT, prec, 0)).toVec())); in init()
[all …]
Des3fShaderFragDataTests.cpp299 gl.clearBufferfv(GL_COLOR, 0, tcu::RGBA::red.toVec().getPtr()); in iterate()
300 gl.clearBufferfv(GL_COLOR, 1, tcu::RGBA::red.toVec().getPtr()); in iterate()
Des3fTextureFilteringTests.cpp785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
1029 …efTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toV… in init()
Des3fDepthStencilClearTests.cpp406 tcu::clear(dst.getAccess(), tcu::RGBA::red.toVec()); in renderReference()
Des3fTextureShadowTests.cpp806 …efTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toV… in init()
Des3fTextureMipmapTests.cpp1160 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()
1477 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); in init()
1790 …texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec()); in init()
2100 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()
Des3fShaderDerivateTests.cpp404 errorMask.setPixel(tcu::RGBA::red.toVec(), x, y); in verifyConstantDerivate()
826 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in iterate()
/external/deqp/modules/egl/
DteglColorClearCase.cpp114 …ES_BIT: gles1::clear(clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break; in renderClear()
115 …T: gles2::clear(func.gl, clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break; in renderClear()
116 …HR: gles2::clear(func.gl, clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break; in renderClear()
117 …case EGL_OPENVG_BIT: vg::clear (clear.x, clear.y, clear.width, clear.height, clear.color.toVec()… in renderClear()
/external/deqp/modules/glshared/
DglsTextureTestUtil.cpp1735 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff()
1789 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff()
1840 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff()
1899 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff()
2033 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff()
2115 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff()
2207 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff()
2286 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff()
2374 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff()
2429 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff()
[all …]
DglsBufferTestUtil.cpp528 255).toVec(); in fetchVtxColor()
DglsShaderRenderCase.cpp75 inline tcu::Vec4 toVec (const RGBA& c) in toVec() function
/external/llvm/lib/IR/
DConstants.cpp1677 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getTrunc() local
1679 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getTrunc()
1691 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getSExt() local
1693 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getSExt()
1705 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getZExt() local
1707 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getZExt()
1719 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getFPTrunc() local
1721 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getFPTrunc()
1731 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getFPExtend() local
1733 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getFPExtend()
[all …]
/external/deqp/framework/common/
DtcuRGBA.cpp46 Vec4 RGBA::toVec (void) const in toVec() function in tcu::RGBA
DtcuRGBA.hpp89 Vec4 toVec (void) const;
DtcuImageCompare.cpp308 …A(deClamp32(sum*diffFactor, 0, 255), deClamp32(255-sum*diffFactor, 0, 255), 0, 255).toVec(), x, y); in computeSquaredDiffSum()
/external/deqp/modules/gles31/functional/
Des31fTextureFilteringTests.cpp255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
Des31fTextureGatherTests.cpp590 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyGatherOffsets()
668 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyGatherOffsetsCompare()
717 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifySingleColored()
Des31fTextureBorderClampTests.cpp1120 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyTextureGatherResult()
1185 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyTextureGatherCmpResult()
Des31fTextureMultisampleTests.cpp937 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyTexture()
/external/deqp/modules/gles2/functional/
Des2fDepthStencilClearTests.cpp403 tcu::clear(dst.getAccess(), tcu::RGBA::red.toVec()); in renderReference()
Des2fBufferTestUtil.cpp367 255).toVec(); in fetchVtxColor()
Des2fFboRenderTest.cpp687 Vec4 color = RGBA(deRandom_getUint32(&rnd)).toVec(); in render()