/external/deqp/modules/gles3/functional/ |
D | es3fFragmentOutputTests.cpp | 127 vector<FragmentOutput> toVec (void) const in toVec() function 1175 …float").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0)).toVec())); in init() 1176 …2").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0)).toVec())); in init() 1177 …3").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC3, prec, 0)).toVec())); in init() 1178 …4").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC4, prec, 0)).toVec())); in init() 1198 …float").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT, prec, 0)).toVec())); in init() 1199 …2").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC2, prec, 0)).toVec())); in init() 1200 …3").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC3, prec, 0)).toVec())); in init() 1201 …4").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_FLOAT_VEC4, prec, 0)).toVec())); in init() 1221 …+ "_int").c_str(), "", fboSpec, (OutputVec() << FragmentOutput(glu::TYPE_INT, prec, 0)).toVec())); in init() [all …]
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D | es3fShaderFragDataTests.cpp | 299 gl.clearBufferfv(GL_COLOR, 0, tcu::RGBA::red.toVec().getPtr()); in iterate() 300 gl.clearBufferfv(GL_COLOR, 1, tcu::RGBA::red.toVec().getPtr()); in iterate()
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D | es3fTextureFilteringTests.cpp | 785 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init() 1029 …efTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toV… in init()
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D | es3fDepthStencilClearTests.cpp | 406 tcu::clear(dst.getAccess(), tcu::RGBA::red.toVec()); in renderReference()
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D | es3fTextureShadowTests.cpp | 806 …efTexture().getLevel(levelNdx), 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toV… in init()
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D | es3fTextureMipmapTests.cpp | 1160 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init() 1477 tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()); in init() 1790 …texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), tcu::RGBA(color).toVec()); in init() 2100 …tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), tcu::RGBA(color).toVec()*cScale + cBias); in init()
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D | es3fShaderDerivateTests.cpp | 404 errorMask.setPixel(tcu::RGBA::red.toVec(), x, y); in verifyConstantDerivate() 826 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in iterate()
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/external/deqp/modules/egl/ |
D | teglColorClearCase.cpp | 114 …ES_BIT: gles1::clear(clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break; in renderClear() 115 …T: gles2::clear(func.gl, clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break; in renderClear() 116 …HR: gles2::clear(func.gl, clear.x, clear.y, clear.width, clear.height, clear.color.toVec()); break; in renderClear() 117 …case EGL_OPENVG_BIT: vg::clear (clear.x, clear.y, clear.width, clear.height, clear.color.toVec()… in renderClear()
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/external/deqp/modules/glshared/ |
D | glsTextureTestUtil.cpp | 1735 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff() 1789 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff() 1840 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff() 1899 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff() 2033 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff() 2115 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff() 2207 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff() 2286 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff() 2374 tcu::clear(errorMask, tcu::RGBA::green.toVec()); in computeTextureLookupDiff() 2429 errorMask.setPixel(tcu::RGBA::red.toVec(), px, py); in computeTextureLookupDiff() [all …]
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D | glsBufferTestUtil.cpp | 528 255).toVec(); in fetchVtxColor()
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D | glsShaderRenderCase.cpp | 75 inline tcu::Vec4 toVec (const RGBA& c) in toVec() function
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/external/llvm/lib/IR/ |
D | Constants.cpp | 1677 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getTrunc() local 1679 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getTrunc() 1691 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getSExt() local 1693 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getSExt() 1705 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getZExt() local 1707 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getZExt() 1719 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getFPTrunc() local 1721 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getFPTrunc() 1731 bool toVec = Ty->getTypeID() == Type::VectorTyID; in getFPExtend() local 1733 assert((fromVec == toVec) && "Cannot convert from scalar to/from vector"); in getFPExtend() [all …]
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/external/deqp/framework/common/ |
D | tcuRGBA.cpp | 46 Vec4 RGBA::toVec (void) const in toVec() function in tcu::RGBA
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D | tcuRGBA.hpp | 89 Vec4 toVec (void) const;
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D | tcuImageCompare.cpp | 308 …A(deClamp32(sum*diffFactor, 0, 255), deClamp32(255-sum*diffFactor, 0, 255), 0, 255).toVec(), x, y); in computeSquaredDiffSum()
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/external/deqp/modules/gles31/functional/ |
D | es31fTextureFilteringTests.cpp | 255 4, tcu::RGBA(colorA).toVec()*cScale + cBias, tcu::RGBA(colorB).toVec()*cScale + cBias); in init()
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D | es31fTextureGatherTests.cpp | 590 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyGatherOffsets() 668 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyGatherOffsetsCompare() 717 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifySingleColored()
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D | es31fTextureBorderClampTests.cpp | 1120 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyTextureGatherResult() 1185 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyTextureGatherCmpResult()
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D | es31fTextureMultisampleTests.cpp | 937 tcu::clear(errorMask.getAccess(), tcu::RGBA::green.toVec()); in verifyTexture()
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/external/deqp/modules/gles2/functional/ |
D | es2fDepthStencilClearTests.cpp | 403 tcu::clear(dst.getAccess(), tcu::RGBA::red.toVec()); in renderReference()
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D | es2fBufferTestUtil.cpp | 367 255).toVec(); in fetchVtxColor()
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D | es2fFboRenderTest.cpp | 687 Vec4 color = RGBA(deRandom_getUint32(&rnd)).toVec(); in render()
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