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Searched refs:totalActiveMask (Results 1 – 1 of 1) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp398 deUint32 totalActiveMask = 0; in ShaderCase() local
414 DE_ASSERT((totalActiveMask & specification.programs[pipelineProgramNdx].activeStageBits) == 0); in ShaderCase()
415 totalActiveMask |= specification.programs[pipelineProgramNdx].activeStageBits; in ShaderCase()