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Searched refs:totalTextures (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp198 int totalTextures = primProc.numTextures(); in emitAndInstallProcs() local
208 totalTextures += processor->numTextures(); in emitAndInstallProcs()
209 if (totalTextures >= maxTextureUnits) { in emitAndInstallProcs()