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Searched refs:total_uniform_blocks (Results 1 – 1 of 1) sorted by relevance

/external/mesa3d/src/glsl/
Dlinker.cpp2359 unsigned total_uniform_blocks = 0; in check_resources() local
2365 total_uniform_blocks++; in check_resources()
2369 if (total_uniform_blocks > ctx->Const.MaxCombinedUniformBlocks) { in check_resources()