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Searched refs:trace_screen (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/gallium/drivers/trace/
Dtr_screen.c47 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_name()
68 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_vendor()
90 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_param()
113 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_shader_param()
137 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_paramf()
163 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_is_format_supported()
189 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_context_create()
215 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_flush_frontbuffer()
245 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_resource_create()
270 struct trace_screen *tr_screen = trace_screen(_screen); in trace_screen_resource_from_handle()
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Dtr_screen.h54 struct trace_screen struct
67 struct trace_screen * argument
68 trace_screen(struct pipe_screen *screen);
DREADME45 trace_screen = trace_screen_create(real_screen);
47 You can then simply use trace_screen instead of real_screen.
49 You can create as many contexts you wish from trace_screen::context_create they
50 are automatically wrapped by trace_screen.
Dtr_texture.h85 (void)trace_screen(texture->screen); in trace_resource()
120 trace_resource_create(struct trace_screen *tr_scr,
124 trace_resource_destroy(struct trace_screen *tr_scr,
Dtr_context.h43 struct trace_screen;
62 trace_context_create(struct trace_screen *tr_scr,
Dtr_texture.c39 trace_resource_create(struct trace_screen *tr_scr, in trace_resource_create()
68 trace_resource_destroy(struct trace_screen *tr_scr, in trace_resource_destroy()
Dtr_context.c66 struct trace_screen *tr_scr = trace_screen(tr_ctx->base.screen); in trace_surface_unwrap()
1568 trace_context_create(struct trace_screen *tr_scr, in trace_context_create()