Searched refs:trace_screen (Results 1 – 7 of 7) sorted by relevance
47 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_name()68 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_vendor()90 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_param()113 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_shader_param()137 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_get_paramf()163 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_is_format_supported()189 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_context_create()215 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_flush_frontbuffer()245 struct trace_screen *tr_scr = trace_screen(_screen); in trace_screen_resource_create()270 struct trace_screen *tr_screen = trace_screen(_screen); in trace_screen_resource_from_handle()[all …]
54 struct trace_screen struct67 struct trace_screen * argument68 trace_screen(struct pipe_screen *screen);
45 trace_screen = trace_screen_create(real_screen);47 You can then simply use trace_screen instead of real_screen.49 You can create as many contexts you wish from trace_screen::context_create they50 are automatically wrapped by trace_screen.
85 (void)trace_screen(texture->screen); in trace_resource()120 trace_resource_create(struct trace_screen *tr_scr,124 trace_resource_destroy(struct trace_screen *tr_scr,
43 struct trace_screen;62 trace_context_create(struct trace_screen *tr_scr,
39 trace_resource_create(struct trace_screen *tr_scr, in trace_resource_create()68 trace_resource_destroy(struct trace_screen *tr_scr, in trace_resource_destroy()
66 struct trace_screen *tr_scr = trace_screen(tr_ctx->base.screen); in trace_surface_unwrap()1568 trace_context_create(struct trace_screen *tr_scr, in trace_context_create()