Searched refs:trailingRotationInertia (Results 1 – 1 of 1) sorted by relevance
63 protected float trailingRotationInertia = 0.05f; field in ChaseCamera346 if (targetRotation - rotation > trailingRotationInertia) { in updateCamera()347 targetRotation = rotation + trailingRotationInertia; in updateCamera()348 } else if (targetRotation - rotation < -trailingRotationInertia) { in updateCamera()349 targetRotation = rotation - trailingRotationInertia; in updateCamera()687 return trailingRotationInertia; in getTrailingRotationInertia()696 public void setTrailingRotationInertia(float trailingRotationInertia) { in setTrailingRotationInertia() argument697 this.trailingRotationInertia = trailingRotationInertia; in setTrailingRotationInertia()