Searched refs:ui2 (Results 1 – 4 of 4) sorted by relevance
41 int ui2 = *p_ui2; in main() local52 x += (ui1 +ui2 == 0x12345678 ? P : 24); in main()53 x += (ui1 +ui2 +ui3 == 0x12345678 ? P : 25); in main()54 x += (ui1 +ui2 +ui3 +ui4 == 0x12345678 ? P : 26); in main()55 x += (ui1 +ui2 +ui3 +ui4 +ui5 == 0x12345678 ? P : 27); in main()56 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 == 0x12345678 ? P : 28); in main()57 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 == 0x12345678 ? P : 29); in main()58 x += (ui1 +ui2 +ui3 +ui4 +ui5 +ui6 +ui7 +ui8 == 0x12345678 ? P : 30); in main()61 y += (ui1 +ui2 ); in main()62 y += (ui1 +ui2 +ui3 ); in main()[all …]
75 static inline float conv_ui2_to_norm_float(unsigned ui2) in conv_ui2_to_norm_float() argument77 return (float)(ui2) / 3.0; in conv_ui2_to_norm_float()
19 @ui2 = common global i32 0, align 4
4058 2ui2