Searched refs:uiArrayLength (Results 1 – 4 of 4) sorted by relevance
57 uint32_t uiArrayLength = getArrayLength(); in populate() local59 if (uiArrayLength) { in populate()64 for (uiChild = 0; uiChild < uiArrayLength; uiChild++) { in populate()
478 bool CParameterHandle::checkAccessValidity(bool bSet, size_t uiArrayLength, string& strError) const in checkAccessValidity() argument489 if (uiArrayLength && !isArray()) { in checkAccessValidity()498 if (!uiArrayLength && isArray()) { in checkAccessValidity()507 if (bSet && uiArrayLength && (uiArrayLength != getArrayLength())) { in checkAccessValidity()
200 uint32_t uiArrayLength = getArrayLength(); in setDefaultValues() local202 for (uiValueIndex = 0; uiValueIndex < uiArrayLength; uiValueIndex++) { in setDefaultValues()302 uint32_t uiArrayLength = getArrayLength(); in getValues() local308 for (uiValueIndex = 0; uiValueIndex < uiArrayLength; uiValueIndex++) { in getValues()
95 bool checkAccessValidity(bool bSet, size_t uiArrayLength, std::string& strError) const;