Searched refs:uirenderer (Results 1 – 7 of 7) sorted by relevance
20 class ContextFactory : public android::uirenderer::IContextFactory {22 android::uirenderer::AnimationContext* createAnimationContext in createAnimationContext()23 (android::uirenderer::renderthread::TimeLord& clock) override { in createAnimationContext()24 return new android::uirenderer::AnimationContext(clock); in createAnimationContext()44 this->rootNode.reset(new android::uirenderer::RenderNode()); in initialize()49 this->rootNode->setPropertyFieldsDirty(android::uirenderer::RenderNode::GENERIC); in initialize()52 (new android::uirenderer::renderthread::RenderProxy(false, this->rootNode, &factory)); in initialize()56 android::uirenderer::Vector3 lightVector { lightX, -200.0f, 800.0f }; in initialize()60 this->canvas.reset(new android::uirenderer::DisplayListCanvas()); in initialize()
23 SkAutoTDelete<android::uirenderer::RenderNode> rootNode;24 SkAutoTDelete<android::uirenderer::renderthread::RenderProxy> proxy;25 SkAutoTDelete<android::uirenderer::DisplayListCanvas> canvas;
35 android::uirenderer::VertexBuffer vertices; in onDrawPath()36 android::uirenderer::PathRenderer::ConvexPathVertices(origPath, stroke, antiAlias, NULL, in onDrawPath()67 android::uirenderer::AlphaVertex* inVert = in onDrawPath()68 reinterpret_cast<android::uirenderer::AlphaVertex*>(vertices.getBuffer()); in onDrawPath()
12 namespace uirenderer {
18 namespace uirenderer {
36 namespace uirenderer { namespace
51 SkAutoTUnref<android::uirenderer::SkiaCanvasProxy> scProxy in draw()52 (new android::uirenderer::SkiaCanvasProxy(ac)); in draw()