Home
last modified time | relevance | path

Searched refs:uniformIter (Results 1 – 4 of 4) sorted by relevance

/external/deqp/modules/glshared/
DglsRandomShaderCase.cpp222 …<rsg::VariableValue>::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniforms.e… in init() local
224 const rsg::VariableType& type = uniformIter->getVariable()->getType(); in init()
229 int unitNdx = uniformIter->getValue().asInt(0); in init()
505 …<rsg::VariableValue>::const_iterator uniformIter = m_uniforms.begin(); uniformIter != m_uniforms.e… in iterate() local
507 …GLint location = glGetUniformLocation(program.getProgram(), uniformIter->getVariable()->getName()); in iterate()
509 …Message << "uniform[" << location << "]: " << uniformIter->getVariable()->getName() << " = " << un… in iterate()
512 setUniformValue(location, uniformIter->getValue()); in iterate()
DglsUniformBlockCase.cpp592 …for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformI… in computeStd140Layout() local
594 const Uniform& uniform = *uniformIter; in computeStd140Layout()
922 …for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformI… in generateDeclaration() local
925 generateDeclaration(src, *uniformIter, 1 /* indent level */); in generateDeclaration()
1079 …for (UniformBlock::ConstIterator uniformIter = block.begin(); uniformIter != block.end(); uniformI… in generateCompareSrc() local
1081 const Uniform& uniform = *uniformIter; in generateCompareSrc()
1809 …int>::const_iterator uniformIter = block.activeUniformIndices.begin(); uniformIter != block.active… in checkLayoutIndices() local
1811 if (!deInBounds32(*uniformIter, 0, numUniforms)) in checkLayoutIndices()
1813 …log << TestLog::Message << "Error: Invalid active uniform index " << *uniformIter << " in block '"… in checkLayoutIndices()
DglsFragOpInteractionCase.cpp598 …::VariableValue>::const_iterator uniformIter = uniformValues.begin(); uniformIter != uniformValues… in iterate() local
599 …tUniformValue(ctx, ctx.getUniformLocation(program, uniformIter->getVariable()->getName()), uniform… in iterate()
/external/deqp/framework/randomshaders/
DrsgProgramExecutor.cpp229 …or<VariableValue>::const_iterator uniformIter = uniformValues.begin(); uniformIter != uniformValue… in execute() local
230 execCtx.getValue(uniformIter->getVariable()) = uniformIter->getValue().value(); in execute()