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Searched refs:useChecksumBasedFilenames (Results 1 – 4 of 4) sorted by relevance

/external/skia/tools/
DPictureRenderer.cpp59 bool useChecksumBasedFilenames, in init() argument
64 fUseChecksumBasedFilenames = useChecksumBasedFilenames; in init()
290 bool useChecksumBasedFilenames, const int* tileNumberPtr=NULL) { in write() argument
311 if (useChecksumBasedFilenames) { in write()
424 bool useChecksumBasedFilenames, bool useMultiPictureDraw) { in init() argument
426 useChecksumBasedFilenames, useMultiPictureDraw); in init()
485 bool useChecksumBasedFilenames, bool useMultiPictureDraw) { in init() argument
498 fUseChecksumBasedFilenames = useChecksumBasedFilenames; in init()
DCopyTilesRenderer.cpp32 bool useChecksumBasedFilenames, bool useMultiPictureDraw) { in init() argument
42 fUseChecksumBasedFilenames = useChecksumBasedFilenames; in init()
DCopyTilesRenderer.h34 bool useChecksumBasedFilenames,
DPictureRenderer.h96 bool useChecksumBasedFilenames,
543 bool useChecksumBasedFilenames,
566 bool useChecksumBasedFilenames,