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Searched refs:usePath (Results 1 – 2 of 2) sorted by relevance

/external/skia/src/gpu/
DSkGpuDevice.cpp436 bool usePath = doStroke && width > 0 && in drawRect() local
442 usePath = true; in drawRect()
445 if (!usePath && paint.isAntiAlias() && !draw.fMatrix->rectStaysRect()) { in drawRect()
449 usePath = true; in drawRect()
452 usePath = !draw.fMatrix->preservesRightAngles(); in drawRect()
458 usePath = true; in drawRect()
464 if (!usePath && pe && !strokeInfo.isDashed()) { in drawRect()
465 usePath = true; in drawRect()
468 if (usePath) { in drawRect()
531 bool usePath = false; in drawRRect() local
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/external/clang/test/Analysis/
Ddead-stores.m106 - (int*)usePath { method