Searched refs:useSRGB (Results 1 – 1 of 1) sorted by relevance
244 const bool useSRGB = m_rtType == RENDERTARGETTYPE_SRGB_FBO; in init() local271 …m_refColorBuffer = new TextureLevel(TextureFormat(useSRGB ? TextureFormat::sRGBA : TextureFormat::… in init()275 const deUint32 format = useSRGB ? GL_SRGB8_ALPHA8 : GL_RGBA8; in init()