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Searched refs:usesInout (Results 1 – 2 of 2) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp1164 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader() local
1165 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()
1166 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader()
1317 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader() local
1318 const bool customColorOut = usesInout; in genFragmentShader()
1319 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader()
1373 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader() local
1374 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()
1375 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()
1440 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader() local
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DglsShaderExecUtil.cpp96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local
97 const char* in = usesInout ? "in" : "attribute"; in generateVertexShader()
98 const char* out = usesInout ? "out" : "varying"; in generateVertexShader()