Searched refs:usesInout (Results 1 – 2 of 2) sorted by relevance
1164 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genVertexShader() local1165 const char* vtxIn = usesInout ? "in" : "attribute"; in genVertexShader()1166 const char* vtxOut = usesInout ? "out" : "varying"; in genVertexShader()1317 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in genFragmentShader() local1318 const bool customColorOut = usesInout; in genFragmentShader()1319 const char* fragIn = usesInout ? "in" : "varying"; in genFragmentShader()1373 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeVertexShader() local1374 const char* vtxIn = usesInout ? "in" : "attribute"; in specializeVertexShader()1375 const char* vtxOut = usesInout ? "out" : "varying"; in specializeVertexShader()1440 const bool usesInout = usesShaderInoutQualifiers(m_targetVersion); in specializeFragmentShader() local[all …]
96 const bool usesInout = glu::glslVersionUsesInOutQualifiers(shaderSpec.version); in generateVertexShader() local97 const char* in = usesInout ? "in" : "attribute"; in generateVertexShader()98 const char* out = usesInout ? "out" : "varying"; in generateVertexShader()