Home
last modified time | relevance | path

Searched refs:usingBindUniform (Results 1 – 1 of 1) sorted by relevance

/external/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp425 bool usingBindUniform = fGpu->glInterface()->fFunctions.fBindUniformLocation != NULL; in finalize() local
426 if (usingBindUniform) { in finalize()
440 if (!usingBindUniform) { in finalize()