Searched refs:util_make_fragment_tex_shader (Results 1 – 7 of 7) sorted by relevance
/external/mesa3d/src/gallium/auxiliary/util/ |
D | u_simple_shaders.h | 67 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target,
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D | u_simple_shaders.c | 162 util_make_fragment_tex_shader(struct pipe_context *pipe, unsigned tex_target, in util_make_fragment_tex_shader() function
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D | u_blitter.c | 709 util_make_fragment_tex_shader(pipe, tgsi_tex, in blitter_get_fs_texfetch_col()
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D | u_gen_mipmap.c | 1343 util_make_fragment_tex_shader(ctx->pipe, type, in set_fragment_shader()
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/external/mesa3d/src/gallium/tests/trivial/ |
D | quad-tex.c | 279 p->fs = util_make_fragment_tex_shader(p->pipe, TGSI_TEXTURE_2D, TGSI_INTERPOLATE_LINEAR); in init_prog()
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/external/mesa3d/src/gallium/state_trackers/d3d1x/dxgi/src/ |
D | dxgi_native.cpp | 792 …fs = util_make_fragment_tex_shader(pipe, normalized ? TGSI_TEXTURE_2D : TGSI_TEXTURE_RECT, TGSI_IN… in dxgi_blitter()
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/external/mesa3d/src/gallium/state_trackers/vega/ |
D | renderer.c | 314 fs = util_make_fragment_tex_shader(r->pipe, in renderer_set_fs()
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