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/external/libvpx/libvpx/vp9/encoder/arm/neon/
Dvp9_variance_neon.c59 const uint8x8_t v_a = vld1_u8(&a[j]); in variance_neon_w8() local
61 const uint16x8_t v_diff = vsubl_u8(v_a, v_b); in variance_neon_w8()
/external/deqp/data/gles31/shaders/
Dseparate_shader_validation.test1362 mediump float v_a;
1372 v_val.v_a = 1.0;
1387 mediump float v_a;
1395 ${FRAG_COLOR} = vec4(v_val.v_a);