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Searched refs:valueBlock (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/glshared/
DglsShaderLibraryCase.cpp439 const ValueBlock& valueBlock = m_valueBlocks[0]; in init() local
454 …rogramNdx].programSources, m_programs[programNdx].spec.vertexSources, valueBlock, m_programs[prog… in init()
455 …ogramNdx].programSources, m_programs[programNdx].spec.fragmentSources, valueBlock, m_programs[prog… in init()
456 …ogramNdx].programSources, m_programs[programNdx].spec.geometrySources, valueBlock, m_programs[prog… in init()
457 …ogramNdx].programSources, m_programs[programNdx].spec.tessCtrlSources, valueBlock, m_programs[prog… in init()
458 …ogramNdx].programSources, m_programs[programNdx].spec.tessEvalSources, valueBlock, m_programs[prog… in init()
466 …glu::VertexSource(specializeVertexShader(m_programs[0].spec.vertexSources[0].c_str(), valueBlock)); in init()
467 m_programs[0].programSources << glu::FragmentSource(genFragmentShader(valueBlock)); in init()
475 m_programs[0].programSources << glu::VertexSource(genVertexShader(valueBlock)); in init()
476 …ragmentSource(specializeFragmentShader(m_programs[0].spec.fragmentSources[0].c_str(), valueBlock)); in init()
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DglsShaderLibraryCase.hpp201 std::string genVertexShader (const ValueBlock& valueBlock) const;
202 std::string genFragmentShader (const ValueBlock& valueBlock) const;
203 …std::string specializeVertexShader (const char* src, const ValueBlock& valueBlock) cons…
204 …std::string specializeFragmentShader (const char* src, const ValueBlock& valueBlock) con…
205 …urces& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vect…
206 …urces& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vect…
207 …urces& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vect…
208 …urces& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vect…
209 …urces& dst, const std::vector<std::string>& sources, const ValueBlock& valueBlock, const std::vect…
213 void dumpValues (const ValueBlock& valueBlock, int arrayNdx);
DglsShaderLibrary.cpp190 void parseValue (ShaderCase::ValueBlock& valueBlock);
191 void parseValueBlock (ShaderCase::ValueBlock& valueBlock);
193 void parseRequirement (ShaderCase::CaseRequirement& valueBlock);
793 void ShaderParser::parseValue (ShaderCase::ValueBlock& valueBlock) in parseValue() argument
864 valueBlock.values.push_back(result); in parseValue()
867 void ShaderParser::parseValueBlock (ShaderCase::ValueBlock& valueBlock) in parseValueBlock() argument
876 parseValue(valueBlock); in parseValueBlock()
887 for (int valueNdx = 0; valueNdx < (int)valueBlock.values.size(); valueNdx++) in parseValueBlock()
889 const ShaderCase::Value& val = valueBlock.values[valueNdx]; in parseValueBlock()
896 valueBlock.arrayLength = arrayLength; in parseValueBlock()
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